2014年2月15日星期六

Crits: AMBIGUITY

 
 
 

What can influence a space being ghosting or spectral?
What can be the hidden elements in the space?
How to create some unexpected objects in the space?
Is everything exactly same as what you see?
How to create a ghosting space by using different spatial sequence?

My original idea is about the relationship between old and new elements in the space. I consider that the space likes a stage that can perform any possibilities of different combination with old and new elements. I want to keep the original idea of combining old and new elements, and beside that, I also want to create an optical illusion space, which is transformed in 2D and 3D, by using the old and new.

The keyword of my models is ambiguity. The ambiguity of location in these models means when you are standing at a specific angle, you cannot make sure the real distance between two objects in the space. Different angles can see different combination of shapes and shadow in the models. What I am experimenting now is trying to use the occlusion shapes to combine different ways of the changeable location of objects. The relationship between the occlusion shapes can transform in 2D and 3D. What’s more, blurring the surface of models can help to create the uncertainty of the objects’ location. Immaterial blur is one of the most important concepts in my model-making process. Not only the actual blurred material works, the openings on the models also work. The uncertainty spatial sequence can make people be curious about what exactly in the space. In addition, I want to create some unexpected objects that can be seen as the hidden elements in the space, by combining the new with old elements, which will reveal to people in unexpected way. In this way, the ghosting atmosphere in the space will be strengthened.

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